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    <description>Latest news, updates, and tutorials from the Shardlyn team. Learn about game server hosting, infrastructure, and best practices.</description>
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      <title>How We Built Shardlyn: Lessons From Replacing Pterodactyl</title>
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      <pubDate>Thu, 26 Feb 2026 00:00:00 GMT</pubDate>
      <atom:updated>Thu, 26 Feb 2026 00:00:00 GMT</atom:updated>
      <description>What we learned building an infrastructure-first game server platform: architecture decisions, tradeoffs, and why we chose a control-plane + agent model.</description>
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      <category>control-plane</category>
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      <shardlyn:readingTime>6</shardlyn:readingTime>
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      <title>Building Shardlyn: The Infrastructure-First Game Server Platform</title>
      <link>https://shardlyn.com/blog/announcing-shardlyn-v1</link>
      <guid>https://shardlyn.com/blog/announcing-shardlyn-v1</guid>
      <pubDate>Thu, 29 Jan 2026 00:00:00 GMT</pubDate>
      <atom:updated>Thu, 29 Jan 2026 00:00:00 GMT</atom:updated>
      <description>An inside look at Shardlyn v1 and our infrastructure-first approach to game server operations across six supported cloud providers.</description>
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      <category>waitlist</category>
      <category>infrastructure</category>
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      <shardlyn:readingTime>2</shardlyn:readingTime>
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      <title>Multi-Cloud Game Server Hosting: The Future of Deployment</title>
      <link>https://shardlyn.com/blog/multi-cloud-game-server-hosting</link>
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      <pubDate>Tue, 27 Jan 2026 00:00:00 GMT</pubDate>
      <atom:updated>Tue, 27 Jan 2026 00:00:00 GMT</atom:updated>
      <description>Deploy game servers across Hetzner, AWS, OCI, GCP, DigitalOcean, and Azure from one workflow. Learn practical multi-cloud placement strategies.</description>
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      <category>hetzner</category>
      <category>oci</category>
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      <shardlyn:readingTime>2</shardlyn:readingTime>
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      <title>Securing Game Servers: RBAC, MFA, and API Tokens</title>
      <link>https://shardlyn.com/blog/securing-game-servers-rbac-mfa</link>
      <guid>https://shardlyn.com/blog/securing-game-servers-rbac-mfa</guid>
      <pubDate>Sat, 24 Jan 2026 00:00:00 GMT</pubDate>
      <atom:updated>Sat, 24 Jan 2026 00:00:00 GMT</atom:updated>
      <description>A practical security deep dive covering RBAC, MFA, token management, encrypted credentials, and audit trails for production game infrastructure.</description>
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      <category>rbac</category>
      <category>mfa</category>
      <category>api</category>
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      <shardlyn:readingTime>2</shardlyn:readingTime>
      <shardlyn:wordCount>507</shardlyn:wordCount>
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      <title>Automated Backups and Disaster Recovery Architecture</title>
      <link>https://shardlyn.com/blog/automated-backups-disaster-recovery</link>
      <guid>https://shardlyn.com/blog/automated-backups-disaster-recovery</guid>
      <pubDate>Thu, 22 Jan 2026 00:00:00 GMT</pubDate>
      <atom:updated>Thu, 22 Jan 2026 00:00:00 GMT</atom:updated>
      <description>How Shardlyn handles S3-compatible backups, scheduled snapshots, restore testing, and cross-cloud recovery with clear RPO/RTO guidance.</description>
      <category>backups</category>
      <category>disaster-recovery</category>
      <category>reliability</category>
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      <shardlyn:readingTime>2</shardlyn:readingTime>
      <shardlyn:wordCount>510</shardlyn:wordCount>
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      <title>Deep Dive: Game Server Metrics &amp; Monitoring</title>
      <link>https://shardlyn.com/blog/metrics-aggregation-explained</link>
      <guid>https://shardlyn.com/blog/metrics-aggregation-explained</guid>
      <pubDate>Tue, 20 Jan 2026 00:00:00 GMT</pubDate>
      <atom:updated>Tue, 20 Jan 2026 00:00:00 GMT</atom:updated>
      <description>How Shardlyn collects and aggregates metrics with a three-tier storage model, plan-aware retention, and unified multi-cloud observability.</description>
      <category>infrastructure</category>
      <category>metrics</category>
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      <shardlyn:readingTime>3</shardlyn:readingTime>
      <shardlyn:wordCount>647</shardlyn:wordCount>
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      <title>GitOps for Games: Automating Server Updates</title>
      <link>https://shardlyn.com/blog/git-deploy-automate-game-server-updates</link>
      <guid>https://shardlyn.com/blog/git-deploy-automate-game-server-updates</guid>
      <pubDate>Sun, 18 Jan 2026 00:00:00 GMT</pubDate>
      <atom:updated>Sun, 18 Jan 2026 00:00:00 GMT</atom:updated>
      <description>Run safer game server updates with Git Deploy, webhook automation, branch strategy, and rollback-friendly operational practices.</description>
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      <category>automation</category>
      <category>gitops</category>
      <category>devops</category>
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      <shardlyn:readingTime>2</shardlyn:readingTime>
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